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1    = quick punch
2    = medium punch
3    = fierce punch
4    = quick kick
5    = medium kick
6    = fierce kick
S    = Start button
U    = Up
D    = Down
F    = Forward (towards opponent)
B    = Back (away from opponent)
DF   = diagonally Down+Forward
DB   = diagonally Down+Back
QCT  = Quarter Circle Towards (roll stick D->DF->F )
HCT  = Half Circle Towards (roll stick B->DB->D->DF->F )
QCDB = Quarter Circle Down Back (roll stick DF->D->DB )
QCDF = Quarter Circle Down Forward (roll stick DB->D->DF )
OH3  = Over Head 3 (press B+3 or DB+3 near a crouching opponent)
CF   = Charge Forward (hold stick towards opponent for a bit)
CB   = Charge Back (hold stick away from opponent for a bit)
CDB  = Charge Down Back (hold stick diagonally down+back for a bit)
CDF  = Charge Down Forward (hold stick diagonally down+forward for a bit)
H#   = hold that button (H3 = hold down fierce punch)
R#   = release that button (R5 = stop holding medium kick)

,    = "then"
+    = "and"
/    = "or"
...  = Between parts of a transition move, this means that you can wait any
       length of time between doing those parts of the move.  Often, you can
       walk around and/or get hit during this time, and still be able complete
       the move.  If you leave the ground (jump, teleport, get uppercutted) or
       block during this time, you will not be able to complete the move.

wait = the next part of the combo does not connect directly to the previous
       part (the "wait" could actually be anywhere from 0 to 10 seconds)

line = the little vertical white line at the end of your current (not maximum)
       energy bar will start flashing after you do a Combo-Breaker, Energy
       Howl, or Absorbtion Shield.  Sometimes called the "shadow line", you
       need it to do shadow moves.  Doing several shadow moves makes the line
       stop flashing.  Doing one shadow move makes the line stop flashing for
       Sabrewulf.  Shadow combo endings do not stop the line from flashing.

Move Examples:
  H6,QCDB+R6 should be read as: Hold fierce low attack and rotate the joystick
          in a quarter circle DF->D->DB motion, and then while the joystick is
          still held in the DB position, release fierce low attack.

  CB,F+3 should be read as: Charge back (2 seconds) then press forward, then
          while the joystick is still held in the forward position, press
          fierce high attack.

  CF+1,CB+5,2,2 should be read as: Press the joystick forward and press quick
          punch when the joystick is in the forward position.  Keep the
          joystick in the forward position for at least a second, and then
          move the joystick into the back position, pressing medium kick when
          the joystick is in the back position, and continue holding the
          joystick back while pressing medium punch twice.  Continue holding
          the joystick back until instructed to press it in some other
          direction.